Some extracts from The HellGame's Rules

Do Evil Deeds
A player wishing to indulge in corrupting mankind must have a Daemon Walking the Earth and after stating his intent he simply rolls as many dice as the Daemon has Hearts of Charisma. Every 6 rolled earns the Player a Favour as his Daemon does some gruesome, degrading or plain nasty thing to mankind. Note that though doing evil deeds is one of the more entertaining parts of a Daemon's job, is handled very abstractly here.

The characters featured in this game are a very imaginative lot and the sheer range of outrages they are capable of are beyond the designers to depict.

Lilith - Mother of Daemonkind
Lilith, the first wife of Adam andamong other things also known as the Daemoness of Whores, is the Mother of all Daemonkind. She can be made to briefly leave her hideouts in the deserts at the Red Sea (where she has spent 6005 years screaming her head off) to interfere in the squabbles of her children, either by a Hell Card or one of the players using an Arcana Card. When she does she will appear in one of her three aspects, as Mother, Virgin or Seer/Crone. Which one of these she shows up in is either determined by the card calling her or by a die roll.

• The Crone will give one Arcana Card to the owner of each and every Legion she encounters. 
• The Virgin will slay all and everything in each Sectio entered, except Hellhounds who instead stampede. Units may not try to flee from this.
• The Mother will double the number of EVERYTHING in each Sectio entered up to the limits of the counter-mix.


The Soul Counters
The Soul Counters represent lost Souls and functions as this HellGame's "currency" used to pay for the raising of Legions, to empower magic and so on. The Soul Counters comes in various denominations that can be used as change just like any other, more normal, currency.

Keeping and Breaking Promises
The HellGame is a game involving creatures of diminutive moral standing. Therefore any promises a player makes to other players may be broken at any point during The HellGame, provided that the actual game rules are not violated.

Sample Daemon Card (Playtest only)
The Daemons on the Daemon Cards represent the different powerful creatures that make up each player's Triumvirate, or team. Each card contains the following information: 

• The Daemon's Rank, a number from 2 to 1.000.000 indicating the Daemon's rank in Hell. (Rank Number "1" belongs to a certain First Fallen).
• The Daemon's name.
• A brief summary of the Daemon's titles. 
• The Daemons sex (he / she / it / don't know)
• The Daemon's special skill.
• The Daemon's skill at warfare displayed as a number of skulls. Skulls of War are used in combat and to determine how many Legions it may move during a Move Action.
• The Daemon's charisma or influence displayed as a number of hearts. Hearts of Charisma are used in diplomacy and when influencing mortals.
• The Daemon's magical skill displayed as a number of stars. Stars of Magic are used when using Arcana Cards.

Walking The Earth
There is a big, interesting war raging on Earth, and the player controlling Marquis Andras feels that a Daemon with a talent for quarrels could make things even more interesting up there. So, when it is Andras’ turn to take an Action, the player plays a “Walk the Earth - 1” Minor Arcana card and pays its cost of one Soul. He then places the Minor Arcana card under Andras’ card to show where he has gone and Andras’ Action is over. In the next Soul Phase, Andras is on Earth and personally sends 10 Souls (Andras’ four Hearts of Charisma plus a Soul Roll of six.) to the Netherworld and collects a Favour for his Triumvirate.

Now it is Andras’ Action Phase again, and since he wants to stay on Earth, he chooses to Cast Magic, playing a Major Arcana card that requires a Daemon on Earth to work. (It also had the nice effect of binding another player’s Daemon on Earth into a small wooden box, leaving it unable to do anything for a while.) The turn ends with Andras still on Earth, so in the next Soul Phase he will collect new Souls and another Favour. However, in this Action Phase things are getting messy in Hell, so Andras is needed back home. By taking a March Action, Andras falls back to Hell and can immediately start moving his Triumvirate’s Legions.

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